package battle 
{
	/**
	 * ...
	 * @author 
	 */
	public class BattleHandlerResultState 
	{
		
//		public static const READY:int = 0;
//		public static const MOVE:int = 1;
//		public static const ATTACK:int = 2;
//		public static const MAGIC:int = 3;
//		public static const COUNTER:int = 4;
//		public static const BACK:int = 5;
//		public static const COUNT:int = 6;
		
		public static const HURT:int = 0;
		public static const HURTWAIT:int = 1;
		public static const HURTBACK:int = 2;
		public static const HURTFALL:int = 3;
		public static const HURTCOUNT:int = 4;
		
		public function BattleHandlerResultState() 
		{
			
		}
		
	}

}